Tuesday, November 24, 2009
being a parts model -it has no height requirement
shot by Christian Blanchard, curve magazine (australia)
Shot by Michael McCabe, close magazine, (miami)
Bon Appétit magazine.
Shot by Steve Cohen, a wanted mag.
A girl on Facebook recently asked me: "what are the requirements of being a parts model. how did you do all that? any tips on how to have nice hands/neck/feet or whatsoever naturally?"
No matter what "part' you want to model, you need good photography of that part, and making it look like you are still modeling something is key, here are some posts on parts modeling and tips for that area. Then like with any area of modeling you have to find the right agencies that deal with "parts modeling". It can also fall into print modeling agencies with divisions for parts models.
A "Parts modeling compcard" is different than a print modeling compcard and I have made both cards, depending on the casting, or go-see you bring the compcard needed. First and foremost you need good photography of your hands, feet, or whatever part you want to show is good for modeling.
Many times in modeling you have to "show" you CAN, before you get the opportunity.
Practice is important, whether it is holding a pen in a pretty way or wearing jewelry, you have to think about the product you are modeling, whether it be holding a fork for a food magazine, or wearing a shoe for an ad campaign. Your "part" is meant to make the product look good, so I would practice modeling products with your parts.
Being comfortable with your self, and "part" is best. You should also have nice skin, not many scars or blemishes, Photoshop can fix things but overall you should have nice skin, even skintone is # 1.
I manage myself within my pursuits mostly, I have perfected my own portfolio and it has taken work, and today I work with agencies, PARTS Models, CESD, for parts modeling work. These links show my own images and tearsheets from Parts Modeling, and share tips about the photography you need to focus on and making a compcard tips.
Modeling is a lot of HANDS ON work, your own research ,time, energy matters a lot,